
Cursed Broadcast
ON AIR
A pixel-art peg-shooter roguelike about chasing cash,
building increasingly broken runs, and trying to stay ahead of your debts.
Gameplay
You joined a late-night game show because you needed the money. The rules are simple enough: aim, shoot, hit targets, and earn enough to keep going.
Launch balls from the top of the board and bounce through standard targets, cash, hazards, destructible objects and special pieces.
Build Points × Mult, collect money directly from the board, and use your earnings between stages to buy new balls and shape your build.
The stronger the run gets, the more the machine starts to break in your favor.
Current Demo
- Physics-based peg-shooter gameplay
- Different balls with distinct behavior
- Relics and build synergies
- Cash targets, hazards and destructible objects
- Debt management between stages
- Backstage dressing room and Host interactions
- Pixel-art late-night game-show presentation
Between Broadcasts
Return to your dressing room, check what you owe, swap relics, upgrade your loadout and prepare for the next stage.
Sometimes the red phone rings.
The Host usually has an offer.
This is an early playable demo and the game is still in active development. Feedback on gameplay, balance, readability and progression is especially useful.
AIM. BOUNCE. EARN. PAY.
| Published | 12 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | FoundLore-games |
| Genre | Strategy |
| Made with | Godot |
| Tags | 2D, Arcade, Dark, Horror, Physics, Pixel Art, Retro, Roguelike, Singleplayer |
| Content | No generative AI was used |




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